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Super mario rpg
Super mario rpg












super mario rpg

It was a problem that Nintendo did not have. Square continued to liven up with some locations, but the results were far from being that good, which led to decisions such as not adapting Final Fantasy V or the Romancig SaGa, and creating games like the simpler Mystic Quest Legend or the American Secret of Evermore to appeal to the western market. Outside of Japan, however, the story was somewhat different.

#SUPER MARIO RPG SERIES#

Although Enix’s Dragon Quest remained as the queen saga, Final Fantasy IV, V and VI traced an upward trajectory (from almost a million and a half copies sold of the first to more than two and a half million of the third) and names like Secret of Mana or the Romancing SaGa series had no problem becoming “million-sellers” either. The arrival of the nineties and the SNES established the company, which went from hit to hit in its homeland. The same Sakaguchi who in 1987 would create Final Fantasy and propel Square towards a new era of success marked by his specialization in that genre. Despite their independence, both companies prospered hand in hand and Square – during its first years limited to the Japanese market – began to launch some NES games in America or even Europe in the case of Rad Racer, a racing title designed by Hironobu Sakaguchi. Like so many good stories about video games, the Super Mario RPG dates back to the eighties, a decade in which Squaresoft began to distinguish itself as one of the main developers of JRPG and Nintendo established itself as the dominant hardware producer in the console market. So let’s take a closer look at how the stars aligned to favor this historic collaboration. But that does not prevent his legacy from reaching, directly or indirectly, to this day: the Paper Mario from Intelligent Systems, the Mario & Luigi from AlphaDream or even the recent Mario + Rabbids from Ubisoft are debtors of that unusual SNES game, still remembered as a unique event – and included, of course, in the selection of SNES Mini. Of course, things were not entirely simple and Super Mario RPG, as many of you already know, never received a formal sequel due to the problems between Nintendo and Squaresoft – an issue that we will also discuss. First, because Super Mario RPG: Legend of the Seven Stars did not reach our continent -at least not until 2008, when Nintendo recovered it for the Wii Virtual Console- and second, because beyond its unquestionable qualities as an individual work, the title also marked Mario’s first foray into the role, a rather surprising decision in its day, but destined to germinate in one of the most beloved spin-off branches. Not even two weeks have passed since we celebrated the 25th anniversary of Secret of Evermore in Europe and today we have to remember another event also related to Super Nintendo, although of a more general nature.














Super mario rpg